rounding.hpp
Go to the documentation of this file.00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ 00002 /* 00003 * Main authors: 00004 * Christian Schulte <schulte@gecode.org> 00005 * 00006 * Copyright: 00007 * Christian Schulte, 2012 00008 * 00009 * This file is part of Gecode, the generic constraint 00010 * development environment: 00011 * http://www.gecode.org 00012 * 00013 * Permission is hereby granted, free of charge, to any person obtaining 00014 * a copy of this software and associated documentation files (the 00015 * "Software"), to deal in the Software without restriction, including 00016 * without limitation the rights to use, copy, modify, merge, publish, 00017 * distribute, sublicense, and/or sell copies of the Software, and to 00018 * permit persons to whom the Software is furnished to do so, subject to 00019 * the following conditions: 00020 * 00021 * The above copyright notice and this permission notice shall be 00022 * included in all copies or substantial portions of the Software. 00023 * 00024 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00025 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00026 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 00027 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 00028 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 00029 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 00030 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00031 * 00032 */ 00033 00034 namespace Gecode { namespace Float { 00035 00036 forceinline 00037 Rounding::Rounding(void) { 00038 RoundingBase::init(); 00039 } 00040 forceinline 00041 Rounding::~Rounding(void) {} 00042 00043 forceinline FloatNum 00044 Rounding::median(FloatNum x, FloatNum y) { 00045 return RoundingBase::median(x,y); 00046 } 00047 00048 #define GECODE_ROUND_OP(name) \ 00049 forceinline FloatNum \ 00050 Rounding::name##_down(FloatNum x, FloatNum y) { \ 00051 return RoundingBase::name##_down(x,y); \ 00052 } \ 00053 forceinline FloatNum \ 00054 Rounding::name##_up(FloatNum x, FloatNum y) { \ 00055 return RoundingBase::name##_up(x,y); \ 00056 } 00057 00058 GECODE_ROUND_OP(add) 00059 GECODE_ROUND_OP(sub) 00060 GECODE_ROUND_OP(mul) 00061 GECODE_ROUND_OP(div) 00062 00063 #undef GECODE_ROUND_OP 00064 00065 #define GECODE_ROUND_FUN(name) \ 00066 forceinline FloatNum \ 00067 Rounding::name##_down(FloatNum x) { \ 00068 return RoundingBase::name##_down(x); \ 00069 } \ 00070 forceinline FloatNum \ 00071 Rounding::name##_up(FloatNum x) { \ 00072 return RoundingBase::name##_up(x); \ 00073 } 00074 00075 GECODE_ROUND_FUN(sqrt) 00076 00077 #if defined(_M_X64) || defined(_M_IA64) 00078 00079 // Workaround as MSVC on x64 does not have a rint function 00080 forceinline FloatNum 00081 Rounding::int_down(FloatNum x) { 00082 return floor(x); 00083 } 00084 forceinline FloatNum 00085 Rounding::int_up(FloatNum x) { 00086 return ceil(x); 00087 } 00088 00089 #else 00090 00091 GECODE_ROUND_FUN(int) 00092 00093 #endif 00094 00095 #undef GECODE_ROUND_FUN 00096 00097 }} 00098 00099 // STATISTICS: float-var 00100