relax.cpp
Go to the documentation of this file.00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ 00002 /* 00003 * Main authors: 00004 * Christian Schulte <schulte@gecode.org> 00005 * 00006 * Copyright: 00007 * Christian Schulte, 2016 00008 * 00009 * This file is part of Gecode, the generic constraint 00010 * development environment: 00011 * http://www.gecode.org 00012 * 00013 * Permission is hereby granted, free of charge, to any person obtaining 00014 * a copy of this software and associated documentation files (the 00015 * "Software"), to deal in the Software without restriction, including 00016 * without limitation the rights to use, copy, modify, merge, publish, 00017 * distribute, sublicense, and/or sell copies of the Software, and to 00018 * permit persons to whom the Software is furnished to do so, subject to 00019 * the following conditions: 00020 * 00021 * The above copyright notice and this permission notice shall be 00022 * included in all copies or substantial portions of the Software. 00023 * 00024 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00025 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00026 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 00027 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 00028 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 00029 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 00030 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00031 * 00032 */ 00033 00034 #include <gecode/float.hh> 00035 #include <gecode/search/relax.hh> 00036 00037 namespace Gecode { namespace Float { 00038 00040 class Relax { 00041 public: 00043 ExecStatus operator ()(Home home, FloatVar x, FloatVar sx); 00044 }; 00045 00046 forceinline ExecStatus 00047 Relax::operator ()(Home home, FloatVar x, FloatVar sx) { 00048 FloatView xv(x); 00049 return me_failed(xv.eq(home,sx.val())) ? ES_FAILED : ES_OK; 00050 } 00051 00052 }} 00053 00054 namespace Gecode { 00055 00056 void 00057 relax(Home home, const FloatVarArgs& x, const FloatVarArgs& sx, 00058 Rnd r, double p) { 00059 if (x.size() != sx.size()) 00060 throw Float::ArgumentSizeMismatch("Float::relax"); 00061 if ((p < 0.0) || (p > 1.0)) 00062 throw Float::OutOfLimits("Float::relax"); 00063 Float::Relax fr; 00064 Search::relax<FloatVarArgs,Float::Relax>(home,x,sx,r,p,fr); 00065 } 00066 00067 } 00068 00069 // STATISTICS: float-other 00070