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rounding.hpp

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00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
00002 /*
00003  *  Main authors:
00004  *     Christian Schulte <schulte@gecode.org>
00005  *
00006  *  Copyright:
00007  *     Christian Schulte, 2012
00008  *
00009  *  Last modified:
00010  *     $Date: 2016-08-11 16:02:23 +0200 (Thu, 11 Aug 2016) $ by $Author: schulte $
00011  *     $Revision: 15143 $
00012  *
00013  *  This file is part of Gecode, the generic constraint
00014  *  development environment:
00015  *     http://www.gecode.org
00016  *
00017  *  Permission is hereby granted, free of charge, to any person obtaining
00018  *  a copy of this software and associated documentation files (the
00019  *  "Software"), to deal in the Software without restriction, including
00020  *  without limitation the rights to use, copy, modify, merge, publish,
00021  *  distribute, sublicense, and/or sell copies of the Software, and to
00022  *  permit persons to whom the Software is furnished to do so, subject to
00023  *  the following conditions:
00024  *
00025  *  The above copyright notice and this permission notice shall be
00026  *  included in all copies or substantial portions of the Software.
00027  *
00028  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00029  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00030  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
00031  *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
00032  *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
00033  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
00034  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00035  *
00036  */
00037 
00038 namespace Gecode { namespace Float {
00039 
00040   forceinline
00041   Rounding::Rounding(void) {
00042     RoundingBase::init();
00043   }
00044   forceinline
00045   Rounding::~Rounding(void) {}
00046 
00047   forceinline FloatNum
00048   Rounding::median(FloatNum x, FloatNum y) {
00049     return RoundingBase::median(x,y);
00050   }
00051 
00052 #define GECODE_ROUND_OP(name) \
00053   forceinline FloatNum                            \
00054   Rounding::name##_down(FloatNum x, FloatNum y) { \
00055     return RoundingBase::name##_down(x,y);        \
00056   }                                               \
00057   forceinline FloatNum                            \
00058   Rounding::name##_up(FloatNum x, FloatNum y) {   \
00059     return RoundingBase::name##_up(x,y);          \
00060   }
00061 
00062   GECODE_ROUND_OP(add)
00063   GECODE_ROUND_OP(sub)
00064   GECODE_ROUND_OP(mul)
00065   GECODE_ROUND_OP(div)
00066 
00067 #undef GECODE_ROUND_OP
00068 
00069 #define GECODE_ROUND_FUN(name) \
00070   forceinline FloatNum                   \
00071   Rounding::name##_down(FloatNum x) {    \
00072     return RoundingBase::name##_down(x); \
00073   }                                      \
00074   forceinline FloatNum                   \
00075   Rounding::name##_up(FloatNum x) {      \
00076     return RoundingBase::name##_up(x);   \
00077   }
00078 
00079   GECODE_ROUND_FUN(sqrt)
00080 
00081 #if defined(_M_X64) || defined(_M_IA64)
00082 
00083   // Workaround as MSVC on x64 does not have a rint function
00084   forceinline FloatNum
00085   Rounding::int_down(FloatNum x) {
00086     return floor(x);
00087   }
00088   forceinline FloatNum
00089   Rounding::int_up(FloatNum x) {
00090     return ceil(x);
00091   }
00092 
00093 #else
00094 
00095   GECODE_ROUND_FUN(int)
00096 
00097 #endif
00098 
00099 #undef GECODE_ROUND_FUN
00100 
00101 }}
00102 
00103 // STATISTICS: float-var
00104