float.hpp
Go to the documentation of this file.00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ 00002 /* 00003 * Main authors: 00004 * Christian Schulte <schulte@gecode.org> 00005 * Vincent Barichard <Vincent.Barichard@univ-angers.fr> 00006 * 00007 * Copyright: 00008 * Christian Schulte, 2002 00009 * Vincent Barichard, 2012 00010 * 00011 * Last modified: 00012 * $Date: 2012-04-06 13:04:47 +0200 (Fri, 06 Apr 2012) $ by $Author: schulte $ 00013 * $Revision: 12711 $ 00014 * 00015 * This file is part of Gecode, the generic constraint 00016 * development environment: 00017 * http://www.gecode.org 00018 * 00019 * Permission is hereby granted, free of charge, to any person obtaining 00020 * a copy of this software and associated documentation files (the 00021 * "Software"), to deal in the Software without restriction, including 00022 * without limitation the rights to use, copy, modify, merge, publish, 00023 * distribute, sublicense, and/or sell copies of the Software, and to 00024 * permit persons to whom the Software is furnished to do so, subject to 00025 * the following conditions: 00026 * 00027 * The above copyright notice and this permission notice shall be 00028 * included in all copies or substantial portions of the Software. 00029 * 00030 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00031 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00032 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 00033 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 00034 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 00035 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 00036 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00037 * 00038 */ 00039 00040 namespace Gecode { 00041 00042 forceinline void 00043 FloatVar::_init(Space& home, FloatNum min, FloatNum max) { 00044 x = new (home) Float::FloatVarImp(home,FloatVal(min,max)); 00045 } 00046 00047 forceinline 00048 FloatVar::FloatVar(void) {} 00049 forceinline 00050 FloatVar::FloatVar(const FloatVar& y) 00051 : VarImpVar<Float::FloatVarImp>(y.varimp()) {} 00052 forceinline 00053 FloatVar::FloatVar(const Float::FloatView& y) 00054 : VarImpVar<Float::FloatVarImp>(y.varimp()) {} 00055 00056 forceinline FloatVal 00057 FloatVar::val(void) const { 00058 if (!x->assigned()) 00059 throw Float::ValOfUnassignedVar("FloatVar::val"); 00060 return x->val(); 00061 } 00062 forceinline FloatNum 00063 FloatVar::min(void) const { 00064 return x->min(); 00065 } 00066 forceinline FloatNum 00067 FloatVar::med(void) const { 00068 return x->med(); 00069 } 00070 forceinline FloatNum 00071 FloatVar::max(void) const { 00072 return x->max(); 00073 } 00074 00075 forceinline FloatVal 00076 FloatVar::domain(void) const { 00077 return x->domain(); 00078 } 00079 00080 forceinline FloatNum 00081 FloatVar::size(void) const { 00082 return x->size(); 00083 } 00084 00085 forceinline bool 00086 FloatVar::in(const FloatVal& n) const { 00087 return x->in(n); 00088 } 00089 00090 } 00091 00092 // STATISTICS: float-var 00093