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float.hpp

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00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
00002 /*
00003  *  Main authors:
00004  *     Christian Schulte <schulte@gecode.org>
00005  *     Vincent Barichard <Vincent.Barichard@univ-angers.fr>
00006  *
00007  *  Copyright:
00008  *     Christian Schulte, 2002
00009  *     Vincent Barichard, 2012
00010  *
00011  *  Last modified:
00012  *     $Date: 2012-04-06 13:04:47 +0200 (Fri, 06 Apr 2012) $ by $Author: schulte $
00013  *     $Revision: 12711 $
00014  *
00015  *  This file is part of Gecode, the generic constraint
00016  *  development environment:
00017  *     http://www.gecode.org
00018  *
00019  *  Permission is hereby granted, free of charge, to any person obtaining
00020  *  a copy of this software and associated documentation files (the
00021  *  "Software"), to deal in the Software without restriction, including
00022  *  without limitation the rights to use, copy, modify, merge, publish,
00023  *  distribute, sublicense, and/or sell copies of the Software, and to
00024  *  permit persons to whom the Software is furnished to do so, subject to
00025  *  the following conditions:
00026  *
00027  *  The above copyright notice and this permission notice shall be
00028  *  included in all copies or substantial portions of the Software.
00029  *
00030  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00031  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00032  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
00033  *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
00034  *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
00035  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
00036  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00037  *
00038  */
00039 
00040 namespace Gecode {
00041 
00042   forceinline void
00043   FloatVar::_init(Space& home, FloatNum min, FloatNum max) {
00044     x = new (home) Float::FloatVarImp(home,FloatVal(min,max));
00045   }
00046 
00047   forceinline
00048   FloatVar::FloatVar(void) {}
00049   forceinline
00050   FloatVar::FloatVar(const FloatVar& y)
00051     : VarImpVar<Float::FloatVarImp>(y.varimp()) {}
00052   forceinline
00053   FloatVar::FloatVar(const Float::FloatView& y)
00054     : VarImpVar<Float::FloatVarImp>(y.varimp()) {}
00055 
00056   forceinline FloatVal
00057   FloatVar::val(void) const {
00058     if (!x->assigned())
00059       throw Float::ValOfUnassignedVar("FloatVar::val");
00060     return x->val();
00061   }
00062   forceinline FloatNum
00063   FloatVar::min(void) const {
00064     return x->min();
00065   }
00066   forceinline FloatNum
00067   FloatVar::med(void) const {
00068     return x->med();
00069   }
00070   forceinline FloatNum
00071   FloatVar::max(void) const {
00072     return x->max();
00073   }
00074 
00075   forceinline FloatVal
00076   FloatVar::domain(void) const {
00077     return x->domain();
00078   }
00079 
00080   forceinline FloatNum
00081   FloatVar::size(void) const {
00082     return x->size();
00083   }
00084 
00085   forceinline bool
00086   FloatVar::in(const FloatVal& n) const {
00087     return x->in(n);
00088   }
00089 
00090 }
00091 
00092 // STATISTICS: float-var
00093