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float.cpp

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00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
00002 /*
00003  *  Main authors:
00004  *     Christian Schulte <schulte@gecode.org>
00005  *     Vincent Barichard <Vincent.Barichard@univ-angers.fr>
00006  *
00007  *  Copyright:
00008  *     Christian Schulte, 2002
00009  *     Vincent Barichard, 2012
00010  *
00011  *  Last modified:
00012  *     $Date: 2012-03-29 14:22:05 +0200 (Thu, 29 Mar 2012) $ by $Author: schulte $
00013  *     $Revision: 12659 $
00014  *
00015  *  This file is part of Gecode, the generic constraint
00016  *  development environment:
00017  *     http://www.gecode.org
00018  *
00019  *  Permission is hereby granted, free of charge, to any person obtaining
00020  *  a copy of this software and associated documentation files (the
00021  *  "Software"), to deal in the Software without restriction, including
00022  *  without limitation the rights to use, copy, modify, merge, publish,
00023  *  distribute, sublicense, and/or sell copies of the Software, and to
00024  *  permit persons to whom the Software is furnished to do so, subject to
00025  *  the following conditions:
00026  *
00027  *  The above copyright notice and this permission notice shall be
00028  *  included in all copies or substantial portions of the Software.
00029  *
00030  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00031  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00032  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
00033  *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
00034  *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
00035  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
00036  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00037  *
00038  */
00039 
00040 #include <gecode/float.hh>
00041 
00042 namespace Gecode {
00043 
00044   FloatVar::FloatVar(Space& home, FloatNum min, FloatNum max)
00045     : VarImpVar<Float::FloatVarImp>(new (home) Float::FloatVarImp(home,FloatVal(min,max))) {
00046     Float::Limits::check(min,"FloatVar::FloatVar");
00047     Float::Limits::check(max,"FloatVar::FloatVar");
00048     if (min > max)
00049       throw Float::VariableEmptyDomain("FloatVar::FloatVar");
00050   }
00051 
00052 }
00053 
00054 // STATISTICS: float-var
00055