print.hpp
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00040 #include <sstream>
00041
00042 namespace Gecode { namespace Float {
00043 namespace Linear {
00044 class NoView;
00045 }
00046
00047 template<class Char, class Traits, class View>
00048 std::basic_ostream<Char,Traits>&
00049 print_view(std::basic_ostream<Char,Traits>& os, const View& x) {
00050 std::basic_ostringstream<Char,Traits> s;
00051 s.copyfmt(os); s.width(0);
00052 if (x.assigned()) {
00053 s << x.med();
00054 } else {
00055 s << '[' << x.min() << ".." << x.max() << ']';
00056 }
00057 return os << s.str();
00058 }
00059
00060 template<class Char, class Traits>
00061 inline std::basic_ostream<Char,Traits>&
00062 operator <<(std::basic_ostream<Char,Traits>& os, const FloatView& x) {
00063 return print_view(os,x);
00064 }
00065
00066 template<class Char, class Traits>
00067 inline std::basic_ostream<Char,Traits>&
00068 operator <<(std::basic_ostream<Char,Traits>& os, const MinusView& x) {
00069 return print_view(os,x);
00070 }
00071
00072 template<class Char, class Traits>
00073 inline std::basic_ostream<Char,Traits>&
00074 operator <<(std::basic_ostream<Char,Traits>& os, const OffsetView& x) {
00075 return print_view(os,x);
00076 }
00077
00078 template<class Char, class Traits>
00079 inline std::basic_ostream<Char,Traits>&
00080 operator <<(std::basic_ostream<Char,Traits>& os, const ScaleView& x) {
00081 return print_view(os,x);
00082 }
00083
00084 template<class Char, class Traits>
00085 inline std::basic_ostream<Char,Traits>&
00086 operator <<(std::basic_ostream<Char,Traits>& os, const Linear::NoView&) {
00087 return os << "NoView";
00088 }
00089
00090 }}
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