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00040 namespace Gecode { namespace Float { namespace Rel {
00041
00042
00043
00044
00045
00046 template<class View0, class View1>
00047 forceinline
00048 Nq<View0,View1>::Nq(Home home, View0 x0, View1 x1)
00049 : MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,x0,x1) {}
00050
00051 template<class View0, class View1>
00052 ExecStatus
00053 Nq<View0,View1>::post(Home home, View0 x0, View1 x1){
00054 if (x0.assigned() && x1.assigned()) {
00055 if (overlap(x0.val(),x1.val()))
00056 return ES_FAILED;
00057 } else if (same(x0,x1)) {
00058 return ES_FAILED;
00059 } else {
00060 (void) new (home) Nq<View0,View1>(home,x0,x1);
00061 }
00062 return ES_OK;
00063 }
00064
00065 template<class View0, class View1>
00066 forceinline
00067 Nq<View0,View1>::Nq(Space& home, bool share, Nq<View0,View1>& p)
00068 : MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,share,p) {}
00069
00070 template<class View0, class View1>
00071 Actor*
00072 Nq<View0,View1>::copy(Space& home, bool share) {
00073 return new (home) Nq<View0,View1>(home,share,*this);
00074 }
00075
00076 template<class View0, class View1>
00077 ExecStatus
00078 Nq<View0,View1>::propagate(Space& home, const ModEventDelta&) {
00079 if (x0.assigned() && x1.assigned()) {
00080 return overlap(x0.val(),x1.val()) ? ES_FAILED : home.ES_SUBSUMED(*this);
00081 }
00082 return ES_FIX;
00083 }
00084
00085
00086
00087
00088
00089 template<class View>
00090 forceinline
00091 NqFloat<View>::NqFloat(Home home, View x, FloatVal _c)
00092 : UnaryPropagator<View,PC_FLOAT_VAL>(home,x), c(_c) {}
00093
00094 template<class View>
00095 ExecStatus
00096 NqFloat<View>::post(Home home, View x, FloatVal c){
00097 if (x.assigned()) {
00098 if (overlap(x.val(),c))
00099 return ES_FAILED;
00100 } else {
00101 (void) new (home) NqFloat<View>(home,x,c);
00102 }
00103 return ES_OK;
00104 }
00105
00106 template<class View>
00107 forceinline
00108 NqFloat<View>::NqFloat(Space& home, bool share, NqFloat<View>& p)
00109 : UnaryPropagator<View,PC_FLOAT_VAL>(home,share,p), c(p.c) {}
00110
00111 template<class View>
00112 Actor*
00113 NqFloat<View>::copy(Space& home, bool share) {
00114 return new (home) NqFloat<View>(home,share,*this);
00115 }
00116
00117 template<class View>
00118 ExecStatus
00119 NqFloat<View>::propagate(Space& home, const ModEventDelta&) {
00120 if (x0.assigned()) {
00121 return (overlap(x0.val(),c)) ? ES_FAILED : home.ES_SUBSUMED(*this);
00122 }
00123 return ES_FIX;
00124 }
00125
00126
00127
00128 }}}
00129
00130