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abs.hpp

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00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
00002 /*
00003  *  Main authors:
00004  *     Christian Schulte <schulte@gecode.org>
00005  *     Guido Tack <tack@gecode.org>
00006  *     Vincent Barichard <Vincent.Barichard@univ-angers.fr>
00007  *
00008  *  Copyright:
00009  *     Christian Schulte, 2004
00010  *     Guido Tack, 2006
00011  *     Vincent Barichard, 2012
00012  *
00013  *  Last modified:
00014  *     $Date: 2017-04-10 13:21:37 +0200 (Mon, 10 Apr 2017) $ by $Author: schulte $
00015  *     $Revision: 15631 $
00016  *
00017  *  This file is part of Gecode, the generic constraint
00018  *  development environment:
00019  *     http://www.gecode.org
00020  *
00021  *  Permission is hereby granted, free of charge, to any person obtaining
00022  *  a copy of this software and associated documentation files (the
00023  *  "Software"), to deal in the Software without restriction, including
00024  *  without limitation the rights to use, copy, modify, merge, publish,
00025  *  distribute, sublicense, and/or sell copies of the Software, and to
00026  *  permit persons to whom the Software is furnished to do so, subject to
00027  *  the following conditions:
00028  *
00029  *  The above copyright notice and this permission notice shall be
00030  *  included in all copies or substantial portions of the Software.
00031  *
00032  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00033  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00034  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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00037  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
00038  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00039  *
00040  */
00041 
00042 namespace Gecode { namespace Float { namespace Arithmetic {
00043 
00044   template<class A, class B>
00045   forceinline
00046   Abs<A,B>::Abs(Home home, A x0, B x1)
00047     : MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>(home,x0,x1) {}
00048 
00049   template<class A, class B>
00050   ExecStatus
00051   Abs<A,B>::post(Home home, A x0, B x1) {
00052     (void) new (home) Abs<A,B>(home,x0,x1);
00053     return ES_OK;
00054   }
00055 
00056   template<class A, class B>
00057   forceinline
00058   Abs<A,B>::Abs(Space& home, bool share, Abs<A,B>& p)
00059     : MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>(home,share,p) {}
00060 
00061   template<class A, class B>
00062   Actor*
00063   Abs<A,B>::copy(Space& home, bool share) {
00064     return new (home) Abs<A,B>(home,share,*this);
00065   }
00066 
00067   template<class A, class B>
00068   ExecStatus
00069   Abs<A,B>::propagate(Space& home, const ModEventDelta&) {
00070     GECODE_ME_CHECK(x1.eq(home,abs(x0.val())));
00071     if (x0.min() >= 0)
00072       GECODE_ME_CHECK(x0.eq(home,FloatVal(x1.min(), x1.max())));
00073     else if (x0.max() <= 0)
00074       GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), -x1.min())));
00075     else
00076       GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), x1.max())));
00077     return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX;
00078   }
00079 
00080 }}}
00081 
00082 // STATISTICS: float-prop
00083