abs.hpp
Go to the documentation of this file.00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ 00002 /* 00003 * Main authors: 00004 * Christian Schulte <schulte@gecode.org> 00005 * Guido Tack <tack@gecode.org> 00006 * Vincent Barichard <Vincent.Barichard@univ-angers.fr> 00007 * 00008 * Copyright: 00009 * Christian Schulte, 2004 00010 * Guido Tack, 2006 00011 * Vincent Barichard, 2012 00012 * 00013 * Last modified: 00014 * $Date: 2017-04-10 13:21:37 +0200 (Mon, 10 Apr 2017) $ by $Author: schulte $ 00015 * $Revision: 15631 $ 00016 * 00017 * This file is part of Gecode, the generic constraint 00018 * development environment: 00019 * http://www.gecode.org 00020 * 00021 * Permission is hereby granted, free of charge, to any person obtaining 00022 * a copy of this software and associated documentation files (the 00023 * "Software"), to deal in the Software without restriction, including 00024 * without limitation the rights to use, copy, modify, merge, publish, 00025 * distribute, sublicense, and/or sell copies of the Software, and to 00026 * permit persons to whom the Software is furnished to do so, subject to 00027 * the following conditions: 00028 * 00029 * The above copyright notice and this permission notice shall be 00030 * included in all copies or substantial portions of the Software. 00031 * 00032 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00033 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00034 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 00035 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 00036 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 00037 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 00038 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00039 * 00040 */ 00041 00042 namespace Gecode { namespace Float { namespace Arithmetic { 00043 00044 template<class A, class B> 00045 forceinline 00046 Abs<A,B>::Abs(Home home, A x0, B x1) 00047 : MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>(home,x0,x1) {} 00048 00049 template<class A, class B> 00050 ExecStatus 00051 Abs<A,B>::post(Home home, A x0, B x1) { 00052 (void) new (home) Abs<A,B>(home,x0,x1); 00053 return ES_OK; 00054 } 00055 00056 template<class A, class B> 00057 forceinline 00058 Abs<A,B>::Abs(Space& home, bool share, Abs<A,B>& p) 00059 : MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>(home,share,p) {} 00060 00061 template<class A, class B> 00062 Actor* 00063 Abs<A,B>::copy(Space& home, bool share) { 00064 return new (home) Abs<A,B>(home,share,*this); 00065 } 00066 00067 template<class A, class B> 00068 ExecStatus 00069 Abs<A,B>::propagate(Space& home, const ModEventDelta&) { 00070 GECODE_ME_CHECK(x1.eq(home,abs(x0.val()))); 00071 if (x0.min() >= 0) 00072 GECODE_ME_CHECK(x0.eq(home,FloatVal(x1.min(), x1.max()))); 00073 else if (x0.max() <= 0) 00074 GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), -x1.min()))); 00075 else 00076 GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), x1.max()))); 00077 return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX; 00078 } 00079 00080 }}} 00081 00082 // STATISTICS: float-prop 00083