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rounding.hpp

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00001 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
00002 /*
00003  *  Main authors:
00004  *     Christian Schulte <schulte@gecode.org>
00005  *
00006  *  Copyright:
00007  *     Christian Schulte, 2012
00008  *
00009  *  Last modified:
00010  *     $Date: 2013-02-13 09:12:37 +0100 (Wed, 13 Feb 2013) $ by $Author: vbarichard $
00011  *     $Revision: 13285 $
00012  *
00013  *  This file is part of Gecode, the generic constraint
00014  *  development environment:
00015  *     http://www.gecode.org
00016  *
00017  *  Permission is hereby granted, free of charge, to any person obtaining
00018  *  a copy of this software and associated documentation files (the
00019  *  "Software"), to deal in the Software without restriction, including
00020  *  without limitation the rights to use, copy, modify, merge, publish,
00021  *  distribute, sublicense, and/or sell copies of the Software, and to
00022  *  permit persons to whom the Software is furnished to do so, subject to
00023  *  the following conditions:
00024  *
00025  *  The above copyright notice and this permission notice shall be
00026  *  included in all copies or substantial portions of the Software.
00027  *
00028  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00029  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00030  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
00031  *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
00032  *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
00033  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
00034  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00035  *
00036  */
00037 
00038 namespace Gecode { namespace Float {
00039 
00040   forceinline
00041   Rounding::Rounding(void) { Base::init(); }
00042   forceinline
00043   Rounding::~Rounding(void) {}
00044 
00045   forceinline FloatNum
00046   Rounding::median(FloatNum x, FloatNum y) {
00047     return Base::median(x,y);
00048   }
00049 
00050 #define GECODE_ROUND_OP(name)                           \
00051   forceinline FloatNum                                  \
00052   Rounding::name##_down(FloatNum x, FloatNum y) {   \
00053     return Base::name##_down(x,y);                      \
00054   }                                                     \
00055   forceinline FloatNum                                  \
00056   Rounding::name##_up(FloatNum x, FloatNum y) {     \
00057     return Base::name##_up(x,y);                        \
00058   }
00059 
00060   GECODE_ROUND_OP(add)
00061   GECODE_ROUND_OP(sub)
00062   GECODE_ROUND_OP(mul)
00063   GECODE_ROUND_OP(div)
00064 
00065 #undef GECODE_ROUND_OP
00066 
00067 #define GECODE_ROUND_FUN(name)                  \
00068   forceinline FloatNum                          \
00069   Rounding::name##_down(FloatNum x) {       \
00070     return Base::name##_down(x);                \
00071   }                                             \
00072   forceinline FloatNum                          \
00073   Rounding::name##_up(FloatNum x) {         \
00074     return Base::name##_up(x);                  \
00075   }
00076 
00077   GECODE_ROUND_FUN(sqrt)
00078 
00079 #if defined(_M_X64) || defined(_M_IA64)
00080 
00081   // Workaround as MSVC on x64 does not have a rint function
00082   forceinline FloatNum
00083   Rounding::int_down(FloatNum x) {
00084     return floor(x);
00085   }
00086   forceinline FloatNum
00087   Rounding::int_up(FloatNum x) {
00088     return ceil(x);
00089   }
00090 
00091 #else
00092 
00093   GECODE_ROUND_FUN(int)
00094 
00095 #endif
00096 
00097 #undef GECODE_ROUND_FUN
00098 
00099 }}
00100 
00101 // STATISTICS: float-var
00102