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Programming actors
[Functionality by programming task]

Classes

class  Gecode::ViewArray< View >
 View arrays. More...
class  Gecode::PropCost
 Propagation cost. More...
class  Gecode::Actor
 Base-class for both propagators and branchers. More...
class  Gecode::Propagator
 Base-class for propagators. More...
class  Gecode::Council< A >
 Council of advisors More...
class  Gecode::Advisors< A >
 Class to iterate over advisors of a council. More...
class  Gecode::Advisor
 Base-class for advisors. More...
class  Gecode::Choice
 Choice for performing commit More...
class  Gecode::Brancher
 Base-class for branchers. More...
class  Gecode::BrancherHandle
 Handle for brancher. More...

Modules

 Programming integer actors
 Programming set actors
 Programming float actors
 Reified propagator patterns
 Generic brancher based on view and value selection
 Generic brancher based on view selection
 Status of constraint propagation and branching commit
 Propagator patterns

Defines

#define GECODE_ME_CHECK(me)
 Check whether modification event me is failed, and forward failure.
#define GECODE_ME_CHECK_MODIFIED(modified, me)
 Check whether me is failed or modified, and forward failure.
#define GECODE_ME_FAIL(me)
 Check whether modification event me is failed, and fail space home.
#define GECODE_ES_CHECK(es)
 Check whether execution status es is failed or subsumed, and forward failure or subsumption.
#define GECODE_ES_FAIL(es)
 Check whether execution status es is failed, and fail space home.
#define GECODE_REWRITE(prop, post)
 Rewrite propagator by executing post function.

Typedefs

typedef int Gecode::ModEventDelta
 Modification event deltas.

Enumerations

enum  Gecode::ActorProperty { Gecode::AP_DISPOSE = (1 << 0), Gecode::AP_WEAKLY = (1 << 1) }
 

Actor properties.

More...

Functions

void Gecode::Space::notice (Actor &a, ActorProperty p, bool duplicate=false)
 Notice actor property.
void Gecode::Space::ignore (Actor &a, ActorProperty p, bool duplicate=false)
 Ignore actor property.
void Gecode::Space::fail (void)
 Fail space.
bool Gecode::Space::failed (void) const
 Check whether space is failed.
bool Gecode::Space::stable (void) const
 Return if space is stable (at fixpoint or failed).
bool Gecode::me_failed (ModEvent me)
 Check whether modification event me is failed.
bool Gecode::me_modified (ModEvent me)
 Check whether modification event me describes variable modification.

Define Documentation

#define GECODE_ME_CHECK ( me   ) 
Value:
do {                \
  if (::Gecode::me_failed(me))                  \
    return ::Gecode::ES_FAILED;                 \
  } while (0)

Check whether modification event me is failed, and forward failure.

To be used inside the propagate member function of a propagator or the commit member function of a brancher.

Definition at line 45 of file macros.hpp.

#define GECODE_ME_CHECK_MODIFIED ( modified,
me   ) 
Value:
do {        \
    ModEvent __me__ ## __LINE__ = (me);                    \
    if (::Gecode::me_failed(__me__ ## __LINE__))           \
      return ::Gecode::ES_FAILED;                          \
    modified |= ::Gecode::me_modified(__me__ ## __LINE__); \
  } while (0)

Check whether me is failed or modified, and forward failure.

To be used inside the propagate member function of a propagator or the commit member function of a brancher.

Definition at line 57 of file macros.hpp.

#define GECODE_ME_FAIL ( me   ) 
Value:
do {                 \
  if (::Gecode::me_failed(me)) {                \
    (home).fail();                              \
    return;                                     \
  }} while (0)

Check whether modification event me is failed, and fail space home.

To be used inside post functions.

Definition at line 70 of file macros.hpp.

#define GECODE_ES_CHECK ( es   ) 
Value:
do {                        \
    ::Gecode::ExecStatus __es__ ## __LINE__ = (es);     \
    if (__es__ ## __LINE__ < ::Gecode::ES_OK)           \
      return __es__ ## __LINE__;                        \
  } while (0)

Check whether execution status es is failed or subsumed, and forward failure or subsumption.

Definition at line 84 of file macros.hpp.

#define GECODE_ES_FAIL ( es   ) 
Value:
do {                                 \
    ::Gecode::ExecStatus __es__ ## __LINE__ = (es);             \
    assert(__es__ ## __LINE__ != ::Gecode::__ES_SUBSUMED);      \
    if (__es__ ## __LINE__ < ::Gecode::ES_OK) {                 \
      (home).fail(); return;                                    \
    }                                                           \
  } while (0)

Check whether execution status es is failed, and fail space home.

Definition at line 96 of file macros.hpp.

#define GECODE_REWRITE ( prop,
post   ) 
Value:
do {                                   \
  Propagator& __p__ ## __LINE__ = (prop);                                \
  size_t     __s__ ## __LINE__  = __p__ ## __LINE__.dispose(home);       \
  ExecStatus __es__ ## __LINE__ = (post);                                \
  if (__es__ ## __LINE__ != ::Gecode::ES_OK)                             \
    return ::Gecode::ES_FAILED;                                          \
  return home.ES_SUBSUMED_DISPOSED(__p__ ## __LINE__,__s__ ## __LINE__); \
} while (0)

Rewrite propagator by executing post function.

Definition at line 109 of file macros.hpp.


Typedef Documentation

typedef int Gecode::ModEventDelta

Modification event deltas.

Modification event deltas are used by propagators. A propagator stores a modification event for each variable type. They can be accessed through a variable or a view from a given propagator. They can be constructed from a given modevent by a variable or view.

Definition at line 173 of file core.hpp.


Enumeration Type Documentation

Actor properties.

Enumerator:
AP_DISPOSE 

Actor must always be disposed.

Normally, a propagator will not be disposed if its home space is deleted. However, if an actor uses external resources, this property can be used to make sure that the actor will always be disposed.

AP_WEAKLY 

Propagator is only weakly monotonic, that is, the propagator is only monotonic on assignments.

Definition at line 601 of file core.hpp.


Function Documentation

void Gecode::Space::notice ( Actor a,
ActorProperty  p,
bool  duplicate = false 
) [inherited]

Notice actor property.

Make the space notice that the actor a has the property p. Note that the same property can only be noticed once for an actor unless duplicate is true.

Definition at line 136 of file core.cpp.

void Gecode::Space::ignore ( Actor a,
ActorProperty  p,
bool  duplicate = false 
) [inherited]

Ignore actor property.

Make the space ignore that the actor a has the property p. Note that a property must be ignored before an actor is disposed.

Definition at line 169 of file core.cpp.

void Gecode::Space::fail ( void   )  [inline, inherited]

Fail space.

This is useful for failing outside of actors. Never use inside a propagate or commit member function. The system will crash!

Definition at line 3428 of file core.hpp.

bool Gecode::Space::failed ( void   )  const [inline, inherited]

Check whether space is failed.

Note that this does not perform propagation. This is useful for posting actors: only if a space is not yet failed, new actors are allowed to be created.

Definition at line 3442 of file core.hpp.

bool Gecode::Space::stable ( void   )  const [inline, inherited]

Return if space is stable (at fixpoint or failed).

Definition at line 3451 of file core.hpp.

bool Gecode::me_failed ( ModEvent  me  )  [inline]

Check whether modification event me is failed.

Definition at line 58 of file modevent.hpp.

bool Gecode::me_modified ( ModEvent  me  )  [inline]

Check whether modification event me describes variable modification.

Definition at line 63 of file modevent.hpp.