sequence.hh
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00044 #ifndef __GECODE_SET_SEQUENCE_HH__
00045 #define __GECODE_SET_SEQUENCE_HH__
00046
00047 #include <gecode/set.hh>
00048
00049 namespace Gecode { namespace Set { namespace Sequence {
00050
00063 class Seq : public NaryPropagator<SetView, PC_SET_ANY> {
00064 protected:
00066 Seq(Space& home, bool share,Seq& p);
00068 Seq(Home home,ViewArray<SetView>&);
00069 public:
00071 GECODE_SET_EXPORT virtual Actor* copy(Space& home, bool);
00073 GECODE_SET_EXPORT virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
00075 static ExecStatus post(Home home,ViewArray<SetView>);
00076 };
00077
00085 class SeqU : public NaryOnePropagator<SetView,PC_SET_ANY> {
00086 protected:
00087 GLBndSet unionOfDets;
00089 SeqU(Space& home, bool share,SeqU& p);
00091 SeqU(Home home,ViewArray<SetView>&, SetView);
00092 ExecStatus propagateSeqUnion(Space& home,
00093 bool& modified, ViewArray<SetView>& x,
00094 SetView& y);
00095 public:
00097 GECODE_SET_EXPORT virtual Actor* copy(Space& home, bool);
00099 GECODE_SET_EXPORT virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
00101 static ExecStatus post(Home home,ViewArray<SetView>, SetView);
00102 };
00103
00104
00105 }}}
00106
00107 #include <gecode/set/rel.hh>
00108 #include <gecode/set/rel-op/common.hpp>
00109 #include <gecode/set/sequence/common.hpp>
00110 #include <gecode/set/sequence/seq.hpp>
00111 #include <gecode/set/sequence/seq-u.hpp>
00112
00113 #endif
00114
00115